XR Product Designer
I am a multidisciplinary computer user who has preiously lit animated films at Pixar Animation Studios and live action visual effects at Tippett Studios. I am currently product designer for Omniverse XR at NVIDIA. Pipelines, display devices, input devices and the images and art they all enable are operating at incredible levels of complexity and speed. This requires experimental tool creation that explores how we can enable creators to keep pace and fully utilize the promises of these new frontiers.-- I enjoy talking and learning about food, clothes, synthesizers, the internet, games, photography and kinetic art.